Homework: Urbanization Game Redux

So today in class we played the Urbanization Game, which hopefully allowed you to see just how incredibly chaotic and rapid the pace of change was during the 18th and 19th centuries.  If your city was anything like most other groups’ cities, it was cramped, poorly-planned, and probably a really dangerous and unpleasant place to live.  And that really isn’t an unfair categorization of most cities during this era: most were deeply unpleasant places to live, especially if you were part of the working class.

Therefore, your homework tonight is to reflect on the city you built in class today, its problems, and what you might be able to do in order to improve things.  To that end, you will take a sheet of paper (notebook paper is fine, but if you want to make yours pretty, that’s fine) and design a better industrial city.  The city you draw must contain the following:

  • 1 river
  • at least 50 trees
  • 70 houses
  • 50 tenements
  • 15 estates
  • at least 15 stores
  • at least 5 churches
  • 12 public houses (pubs)
  • at least 5 hospitals
  • 25 factories (with smoke)
  • 5 coal mines
  • 7 schools
  • 2 cemeteries
  • 2 jails
  • 1 theater
  • 1 music hall
  • 1 museum

You may draw in as many roads, bridges, railroads, and canals as you see fit.  Additionally, you might consider adding in municipal parks– green space for public use and enjoyment was a new idea in the 19th century, and the first public park will be designed in Liverpool, England in 1843.  Your goal is to design a city which would work– a place that is safe, pleasant, efficient, productive, and attractive.

When you have finished designing your new and improved city, please answer the following questions on a sheet of paper:

  1. How would you describe the city your group created in class?  What were some of the biggest problems you noticed about your first city?
  2. How is your new city design different from what you designed in class?  Describe how it is organized.  Why did you choose this design?  Do you think this sort of city design would work in real life?  Why or why not?

Don’t forget– you’ll be writing me another in-class DBQ during the first part of class tomorrow, so it might be a good idea to look over your notes on how to write one tonight.

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2 thoughts on “Homework: Urbanization Game Redux

  1. Would it be at all possible for you to post a picture of the key we used in class today? I’m getting a little confused while making my city.

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    • Michael, I’m sorry, but I’m not at school anymore, so I can’t take a picture of the board for you. Come up with your own symbols if you need to– just make sure you provide a key.

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